Here are the games I've worked on, with more to come!

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Published Games

Assassin's Creed Mirage

Ubisoft Philippines

2023 | Technical Level Designer | Anvil Engine & C#

Contributed to the project from pre-production to closure (Aug 2021–Aug 2023) as part of the Philippines World/Content team, supporting teams across Singapore, Sofia, and Bordeaux. Worked on debugging and validating World Locations and Quests, implemented quest tech using visual scripting, developed C# tools in the Anvil engine to improve workflows, maintained documentation, and established a content pipeline for Southeast Asia to prevent critical issues during the project's final phase.

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Skull and Bones

Ubisoft Philippines

2024 | Technical Level Designer | Anvil Engine & C#

Worked as a Junior Technical Level Designer from November 2020 to March 2021 on the World/Content team, supporting the delivery of various in-game Points of Interest. Developed C# tools in the Anvil engine to streamline workflows and maintained up-to-date documentation to reflect evolving guidelines.

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Milk Tea Tycoon

Ranida Games

2019 | Androdid & iOS | Programmer | Unity & C#

Worked as a Programmer Intern on Milk Tea Tycoon from pre-production to production (Jul–Oct 2019) as part of a small intern-led team at Ranida Games. Developed the game’s UI/UX systems, integrated UI assets, and created Unity C# tools to streamline menu updates. Handled weekly Android build deliveries for internal reviews and collaborated closely with the UI artist and developers to ensure consistent feature integration.

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Dev Projects

Dark Heart of London

School Project: Advanced Production Elective

2020 | PC | Lead Programmer, UI Artist | Unity & C#, Adobe Xd, Photoshop & Illustrator

Dark Heart of London is a PC survival horror game developed over three months as a student project by a 12-member team. I served as the lead programmer, overseeing three other programmers and validating their work throughout development. In addition to programming, I handled the entire UI/UX pipeline—from design and art to implementation—while also serving as the project’s UI artist.

Pew Pew

Personal Project

2020 | Android | Solo Project | Unity & C#, Adobe Xd

Pew Pew is an infinite runner with shooter mechanics developed as a personal solo project for Android. The project served as a hands-on exercise to strengthen my skills in game development, UI design and implementation, and visual rendering. It also focused on exploring Unity’s Universal Render Pipeline (URP), with particular attention to post-processing and performance optimization.

Ha? Laman

iACADEMY Unity Game Jam

2020 | PC | UI/UX Developer | Unity & C#

Ha? Laman is a two-player, Bomberman-style game for PC, developed in 48 hours as part of iACADEMY's Unity Game Jam, under the theme “Earth.” Created by a team of six, I was primarily responsible for programming the game’s UI.

Re: Vision

School Project:Thesis 2

2019 | PC | Game & UI Programmer, UI/UX Designer | Unity & C#

Re: Vision is a political simulation game for PC, created as a three-month thesis project by a team of seven. I was the primary Game and UI Programmer as well as the UI/UX Designer, responsible for designing and implementing the game’s interface and interactive systems.

The Painter

Thesis 1

2019 | PC | Project Manager, UI/UX Designer & Artist, Programmer | Unity & C#, Adobe Xd, Adobe Photoshop

The Painter is an action-focused dungeon crawler that features color-matching mechanics with accessibility options for colorblind players. Developed over six months as a thesis project by a six-member team, I acted as the Project Manager. Due to time constraints, I also took on multiple roles, serving as the primary UI/UX Designer and Artist, and contributing to UI programming during various stages of development.

Hecc Hound

Global Game Jam 2019

Project Link

2019 | PC | UI/UX Artist, Designer & Developer | Unity & C#, Adobe Xd, Adobe Illustrator

What the Hecc?! Hecc Hound is a 2D side scrolling game where you play as Hecc, a wandering hell hound who was taken in by old lady, thinking he was just a normal dog. As Grandma Veronica lives obliviously, Hecc has made it a point to protecc her and attacc all that threaten his hooman, his forever home, with his powers.

Pare, Pulis Ako VR

Game Dev. Elective 1 Term Project

2019 | Android Mobile VR | Game Developer | Unity & C#

Experience the traditional Filipino game, “Bang-sak” in virtual reality. In Pare, Pulis Ako VR, you play as a lone policeman, catching multiple armed criminals. Armed with a pistol, you have to capture all the criminals before they get to you.

Sync or Sink

ESGS: Game On 2018 Entry

2018 | Android Mobile AR, Tabletop | Project Manager, UI/UX Designer & Artist | Adobe Photoshop

Sync or Sink is an AR tabletop game that combines physical cards with an Android phone. Developed by a six-member team, it was submitted as an entry to ESGS: Game On 2018 and created alongside our thesis project, The Painter. I primarily served as the Project Manager, coordinating both projects simultaneously with the same team. Due to limited manpower, I also contributed as the primary UI/UX Designer and UI Artist for the project.

Art Projects

Dark Heart of London (UI ART)

Advanced Production Elective

2020 | PC | Lead Developer, UI Artist | Unity & C#, Adobe Xd, Photoshop & Illustrator

Dark Heart of London is a PC survival horror game developed over three months as a student project by a 12-member team. I served as the lead programmer, overseeing three other programmers and validating their work throughout development. In addition to programming, I handled the entire UI/UX pipeline—from design and art to implementation—while also serving as the project’s UI artist.

Robot

Game Development Elective 2 2019

2019 | Solo Project (Artist) | Autodesk Maya 2018 & Adobe Photoshop

A robot character conceptualized and drawn on Adobe Photoshop, and then modeled and rendered in Maya.

Hecc Hound (2D ART)

Global Game Jam 2019

Project Link

2019 | PC | UI/UX Artist, Designer & Developer | Unity & C#, Adobe Xd, Adobe Illustrator

What the Hecc?! Hecc Hound is a 2D side scrolling game where you play as Hecc, a wandering hell hound who was taken in by old lady, thinking he was just a normal dog. As Grandma Veronica lives obliviously, Hecc has made it a point to protecc her and attacc all that threaten his hooman, his forever home, with his powers.

Skyrim Mzulft Oculory

Level Design Class 2019

2019 | Solo Project (Artist) | Autodesk Maya 2018

A layout & 3d model based on the The Elder Scrolls V: Skyrim's Muzulft Oculory Level.

Robo (2D ART)

Global Game Jam 2018

Project Link

2018 | PC | UI/UX Art & Design, Environment Art, Game & UI Developer | Unity & C#, Adobe Photoshop, Adobe Illustrator

Robo is a 2D strategy game about a robot named Robo. You play as a guy helping Robo escape the bad guys that want to take advantage of him, while also avoiding the facility's dangerous traps and hazards. Join Robo as he ventures, looking to escape. Only to find the truth to his existence.

Low Poly Kitchen

3D Methology Class

2018 | Solo Project (Artist) | Autodesk Maya 2018

A low poly kitchen environment modeled and created on Autodesk Maya for my 3D Methodology class.