Hi!
I'm Angeliz.

I'm a Technical Designer, trying to make games work (as they should) 🥲

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FEATURED WORKS

Assassin's Creed Mirage

Ubisoft Philippines

2023 | Technical Level Designer | Anvil Engine & C#

Contributed to the project from pre-production to closure (Aug 2021–Aug 2023) as part of the Philippines World/Content team, supporting teams across Singapore, Sofia, and Bordeaux. Worked on debugging and validating World Locations and Quests, implemented quest tech using visual scripting, developed C# tools in the Anvil engine to improve workflows, maintained documentation, and established a content pipeline for Southeast Asia to prevent critical issues during the project's final phase.

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Skull and Bones

Ubisoft Philippines

2024 | Technical Level Designer | Anvil Engine & C#

Worked as a Junior Technical Level Designer from November 2020 to March 2021 on the World/Content team, supporting the delivery of various in-game Points of Interest. Developed C# tools in the Anvil engine to streamline workflows and maintained up-to-date documentation to reflect evolving guidelines.

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Milk Tea Tycoon

Ranida Games

2019 | Androdid & iOS | Programmer | Unity & C#

Worked as a Programmer Intern on Milk Tea Tycoon from pre-production to production (Jul–Oct 2019) as part of a small intern-led team at Ranida Games. Developed the game’s UI/UX systems, integrated UI assets, and created Unity C# tools to streamline menu updates. Handled weekly Android build deliveries for internal reviews and collaborated closely with the UI artist and developers to ensure consistent feature integration.

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Dark Heart of London

School Project: Advanced Production Elective

2020 | PC | Lead Programmer, UI Artist | Unity & C#, Adobe Xd, Photoshop & Illustrator

Dark Heart of London is a PC survival horror game developed over three months as a student project by a 12-member team. I served as the lead programmer, overseeing three other programmers and validating their work throughout development. In addition to programming, I handled the entire UI/UX pipeline—from design and art to implementation—while also serving as the project’s UI artist.

Re: Vision

School Project:Thesis 2

2019 | PC | Game & UI Programmer, UI/UX Designer | Unity & C#

Re: Vision is a political simulation game for PC, created as a three-month thesis project by a team of seven. I was the primary Game and UI Programmer as well as the UI/UX Designer, responsible for designing and implementing the game’s interface and interactive systems.

The Painter

Thesis 1

2019 | PC | Project Manager, UI/UX Designer & Artist, Programmer | Unity & C#, Adobe Xd, Adobe Photoshop

The Painter is an action-focused dungeon crawler that features color-matching mechanics with accessibility options for colorblind players. Developed over six months as a thesis project by a six-member team, I acted as the Project Manager. Due to time constraints, I also took on multiple roles, serving as the primary UI/UX Designer and Artist, and contributing to UI programming during various stages of development.

SKILLS

Here are my current skills. I'm always willing to learn more in the future!

Proficient in C++
Basic knowledge on Autodesk Maya (Modeling & Texturing)
Proficient in Adobe Xd
Proficient in Adobe Illustrator CC
Proficient in Adobe Photoshop CC

Experience

Work Experience

Ubisoft Philippines

April 2024 - Present
âž¡ Technical Designer

• Act as a link between game/level design and programming teams to ensure cohesive feature implementation and optimal player experience.
• Collaborate with global, cross-disciplinary teams to implement and polish gameplay features.
• Solve technical design challenges through visual scripting, debugging, and design solutions.
• Recruited and trained technical design interns, utilizing Unreal Engine 5 as an evaluation platform.

Ubisoft Philippines

November 2020 - April 2024
âž¡ Technical Level Designer

• Acted as a bridge between creative intent and technical feasibility in level production.
• Created custom engine tools in C# to support level and quest design workflows.
• Diagnosed and resolved technical issues in level and quest implementation, contributing to efficient content delivery and high-quality player experiences.
• Contributed to AAA titles such as Assassin’s Creed Mirage and Skull and Bones across multiple development cycles.

Pen One Digital Corporation

November 2019 - February 2020
âž¡ Game Developer / Quality Assurance Intern

• Optimized performance and integrated third-party APIs into Unity-based Android games, while supporting QA through iterative testing and multi-device debugging.

Ranida Games

July 2019 - October 2019
âž¡ Game Developer Intern

• Developed UI/UX systems, integrated art assets, and built internal Unity tools in C# to support rapid iteration and production efficiency for Milk Tea Tycoon.
• Delivered weekly Android builds for internal reviews and stakeholder feedback.

Education

iACADEMY

2016 - 2020
âž¡ Bachelor of Science in Game Development and Design
âž¡ Magna Cum Laude

• Academic Scholar (50% Grant, Mar. '18 - Oct. '18)
• Dean's Lister (2016 - 2020)
• Academic Excellence Award (2018-2019)

Manresa School

2006-2016
âž¡ Academic Excellence Awardee

Get In Touch

Any inquiries can be redirected to my email at reyesangelize@gmail.com